Crystal Heart - a colourful setting for Savage Worlds

Created by Up to Four Players

Become a Syn Agent, replace your heart with a Crystal and gain superpowers! (Also lose your mind, but just a little)

Latest Updates from Our Project:

Final Hours, Final Goals, Final Stream
6 months ago – Tue, Dec 11, 2018 at 12:44:35 PM

At 23:59 GMT tonight, this Kickstarter thing is gonna end! Here’s what we’re planning.

Final Stretch Goals Announced

Here are the stretchiest goals we could think of. (Actually, there was a thing with a hot air balloon, but never mind that)

Ready to Roll Crystal Heart: Take the players from the Ready to Roll comics, give them the characters from the Starter Set, and let them explain all of the Crystal-Heart-specific rules in a 2-page comic. Sounds pretty awesome? We think it can be pretty awesome!

Crystal Heart Dice Set: All 6 dice types and an additional d6 Wild Die, in the colour and style from the webcomic! Yes, the Wild Die is rainbow sparkle. Yes, it always rolls sixes. (No, it doesn’t really always roll sixes)

Dice are super costly and this whole idea seems crazy, but if we do reach 30K - we’ll be able to have these dice available as an add-on!

Dice!
Dice!

Last Hour Laid-Back Streaming

At 10:30 GMT we’ll start a live stream where we’ll be chatting, discussing the campaign, and just hanging out as we get ready to go to sleep for several weeks. Come chat with us about whatever during the last hour and a half of our Kickstarter. Ask us anything (AUA?), maybe Aviv will draw something, Eran will certainly not be drawing something, it'll be fun!

You can follow this Facebook event to get notified. A few minutes before we go live we’ll also spread the link around through our socials.

Action & Adventure Deck Add-On Now Available! What’s Next?
6 months ago – Mon, Dec 10, 2018 at 07:03:41 PM

Our highly anticipated (by us) Action & Adventure Deck can now be added to your pledge! This add-on includes both the Action Deck - 54 Crystal Heart themed playing cards, and the Adventure Deck - 54 cards for players to use during the game to create all sorts of twists and gain bonuses.

It’s £15, plus £4 for shipment to wherever you are. All Novice Agent pledges and up also get it as a PDF automatically! 

Coming Up:  

Living in Syn, a more thorough guide for Syn’s inner working and ways to have more Syn-heavy games. Rivals, mentors, intrigue, training-montage tables to help create crazy-awesome backstories, new uses for the Requisition system, and lots of new gear.

Paper Minis that you can print, cut and fold, to get Syn Agents, NPCs and monsters from the game onto your table. 

Both PDFs will be added automatically for all backers from Novice Agent pledge and up once they’re unlocked.

And Then?

We also have a few more final stretch goals up our sleeve. Can we get there? We certainly hope so.

How can you help? Here are links to our “announcement” posts from around the web. Share them around, and help bring future Syn Agents into the fold!

When should you do it? Right now would be good, since tomorrow is our last day!

Latest Podcast Appearances

One Shot Podcast (audio), probably the most well-known and well-regarded podcast network in the RPG world, hosted our pretty crazy "filler episode" adventure, Exotic Ingredients. With guests Will Kirkby and Grant Howitt!

SavageCast (audio) - How's gaming in Israel like?  

Veiled Fury Entertainment (video) - An in-depth discussion of the Crystal Heart setting.  

Modifier (audio) - How the setting was designed to evoke specific player behaviours and emotional responses

Bonus Update - A Free Adventure For Backers
6 months ago – Thu, Dec 06, 2018 at 03:42:17 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Update #5: Bennies Achieved, Next Stretch Goals Revealed!
6 months ago – Tue, Dec 04, 2018 at 03:23:30 PM

One week to go. Most of you, people who are reading this, have already backed us, and thanks to you we now have Bennies! All backers (Novice Agent and up) will get a PDF version of the Crystal Heart Bennies, and the physical version is now available to add to your pledge as an add-on - see the add-ons board for details. Increasing your pledge goes towards reaching the next Stretch Goal, so it’s a double win!

Changing your pledge
Changing your pledge

But even if you’re not planning on doing so, you can still help us. Let someone new know about the project! Give them this link along with your own words – tell them why you backed, what makes you think this is a project worth putting money into.

New Stretch Goals!

New adventures! We really liked these two wildly different takes on the Islands, so we want to have them both: Abby takes us on an “Agent against Nature” challenge and Craig takes us below the waves on an “Agent against Metal Ship of Death” cruise.  

And then… the big one, a double-decker, 54 playing cards made in Syn style and 54 adventure cards with all sorts of cool story beats the players can use during the game, inspired by Savage Worlds’ original Adventure Deck (and refitted for a Crystal-infused world!).

New Podcast Appearances

All available on the main page: 

Rob and Dan of the GM Table (audio) discuss Savage Worlds, how to explain rules, and welcoming new players.  

Character Creation Cast (audio) - An excellent overview of how an Agent is created, and what makes your character tick.  

DelveCast continue to interview us, this time focusing on Savage Worlds, what makes it fun and suitable for Crystal Heart?  

And check out the 2nd part of the game we ran for Fandible, wherein a train ride becomes a train wild ride.

Update #4: Everyone Say Nice Things and Two Heroic Agents
6 months ago – Mon, Dec 03, 2018 at 12:00:40 PM

We’re this close to getting the More Art stretch goal, making the book fuller and lovelier than anyone can imagine! Although now that I think about it, we’ve actually imagined it, which is why we want it. Because it’s going to be awesome. Please share the Kickstarter, or any of our free downloads, to spread the word around!

Much Talk About Crystals

During the past few days we’ve added a lot of links to new podcast appearances we made, all over the internet. If you haven’t checked the Actual Play and Media section on the front page since the Kickstarter went up, you should!

Through all of these interviews we’ve covered many, many aspects of the game and the webcomic, aiming to minimise possible repetition, so that those of you who enjoy our voices (let’s be honest - Aviv’s voice) will have something new to listen to with every podcast.

James Introcaso of Table Top Babble was kind enough to talk with us on his podcast’s 100th episode.  

The lovely delvers of DelveCast wanted to know what’s the deal with having characters (Rotem, Guy and Lily) who have characters (Muna, Mac and Raf).

On She's A Super Geek, Aviv ran a one-hour game that ended with everyone dancing.

The excellent players of the longrunning Actual Play podcast Fandible had Eran run a game with motherfreaking Agents on a motherfreaking train.

The self-promoting smart-guys of On the Shoulders of Dwarves, Eran's own RPG podcast, interviewed themselves to talk about stuff they haven't discussed anywhere else.

Finally, Ross from More Games Please - a blog about art in board games - asked us a lot of brilliant questions about our process. If you enjoy reading, this one’s for you.

Even more interviews and Actual Plays are coming soon, stay tuned! 

New Free Download - Two Heroics

In our Heroic Agent Creator pledge level we mention that there are 12 Heroic Syn Agents, two of which were already established by us. Their complete profiles are now available for download from the More Free Download section on the front page!

These two Agents can be used by the GM as allies, schemers, enemies (perhaps even Enemies), plot-movers, plot-shakers, or anything else. They’re Free Agents, meaning they can do whatever they want - and they want pretty weird things. Maybe dangerous things. When you check them out, remember: you might become like them someday.

Sharp-eyed readers might notice these Agents are built using Savage Worlds Deluxe; that's because the new version of our rules, which fits Savage Worlds' new version of the rules (Adventure Edition) is not yet fully realised. This is work in progress, end result might vary.